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Direct audio source plugin

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The Steam Audio API has been significantly updated.Hybrid reverb also allows the reverb tail length to be controlled by designers to override the simulation results. This allows realistic rendering of large, reverberant spaces, as well as detailed early reflections, with reduced CPU usage as compared to pure convolution reverb. This is a hybrid of convolution reverb and parametric (artificial) reverb, which involves rendering the early reflections using convolution, and the late reverberation tail using parametric reverb. Steam Audio can render reflections and reverb using a technique called hybrid reverb. Baked paths can also be updated in real-time to respond to occlusions by moving geometry. This allows modeling how sound travels along corridors, through doorways, etc., and applying the appropriate filters and spatialization.

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Steam Audio can simulate and bake propagation paths from moving sources to moving listeners. This release of Steam Audio introduces the following major new features: This is a major update to the Steam Audio SDK, and is not backwards-compatible with previous releases.